Tuesday, 17 October 2017

Meet HKL at #CTG17

17th - 20th October 2017

Come join us at the conference and try HelpKidzLearn and a wide range of Assistive Technology for yourself.
We have exciting prize draw giveaways too.
Stop by Booth 600 to see what's on offer!

Things to try



An individualized learning system that will help engage, assess and develop your students' visual learning skills. 

Insight has been specifically designed to work with eye tracking technologies to analyze your students' looking behaviors. Providing the foundation visual learning skills to aid development of early language, literacy and communication using technology, preparing students for further subject specific learning and AAC readiness.





It's easy to meet your learning objectives and provide a secure foundation with personalized activities planned around the needs and interests of each individual student.

ChooseIt! Maker 3 is an immersive learning experience that offers an opportunity for you to create comprehensive, curriculum-aligned Math, English and Science content for Common Core State Standards.





An extensive collection of over 100 Games & Activities that can be accessed using a mouse and keyboard, switch(es), touch screen and eye gaze.

Games & Activities begin at an experiential and early interaction level, through the range of skills required to be able to make independent choices. Providing you with the tools to help assess a student's baseline and set achievable learning milestones.





The complete classroom solution designed to engage children with special educational needs and early years pupils. Both the ClassMate Tablet and PC come with Inclusive Technology's top 50 software titles pre-installed.




Designed for simplicity and ease of use, myGaze Assistive is perfect for those new to eye gaze and students of all levels of ability. You no longer need specialist support and training to get started.



Eye Gaze as an Assessment Tool for Students with Complex Learning Difficulties and Disabilities.

Presenter: Nigel Wallace.
3:30pm Wednesday 18th October in Atrium 4.




We can't wait to see you there!
The exhibition hall is open to the general public on Friday, October 20th.

Tuesday, 10 October 2017

NEW Activity: World Cup Soccer.



Can the striker score a goal in the World Cup in this simple timing activity? Click the mouse, touch the screen or press an external switch (space bar) when the striker is in front of the goal. Score five goals to get a reward.


This accessible and inclusive game has been designed to encourage and develop hand-eye coordination and timing skills. Auditory prompts, a clear background and bright objects make this an ideal game for children with visual and perceptual difficulties. This activity also has varying levels of difficulty. Choose the easy level and the player will wait for you to kick!


If you want to learn more about HelpKidzLearn's Games and Activities and want to play World Cup Soccer click the Read More button below.



HelpKidzLearn also provides computer access devices that work perfectly with our online services.


The HKL EasySwitch is a USB Switch interface and two wireless Bluetooth switches. It is easy to use and has no software to install.





World Cup Soccer is available to download and play offline on your iPad or Android device.


Wednesday, 4 October 2017

Insight - Assess and Develop your Students' Visual Learning Skills.





Insight helps engage, assess and develop students' visual learning skills through eight specifically designed Learning Goals. Focusing on key milestones in early learning, they follow a developmental progression that can be used flexibly as an assessment tool, or sequentially for progressive learning.




Perhaps the most important Learning Goal. Vision, over all other senses, accounts for most of our learning. To get any meaning from vision we first have to attend to it.



Looks closely at how aware students are of different images appearing in their visual field and how they direct their gaze to them. Introduces easy interaction and fun game play.




Develops fixating skills, helping students to gain more meaning from what they look at and to use their eyes to interact with intent, express preferences, participate and play.



Provides plenty of content to help develop important skills used in almost all daily activities; including gross motor and play activities plus reading, writing and drawing.




Presents engaging stimuli with a repetitive pause pattern to encourage students to anticipate and respond for more. Can be used to inform early cognitive assessment.



Helps to develop students' skills so they can start making meaningful choices from multiple options, opening up opportunities to communicate.



Students can learn to shift their gaze, fixate on more than one image and use back and forth looking behaviours. It involves investigating and developing students' purposeful actions.



Aims to investigate and develop the student's ability to use early planning, prediction and problem solving skills.